Incentives and Multifactor Authentication
What if we gamified security?It's well known that adoption rates for multi-factor authentication are poor. For example, "Over 90 percent of Gmail users still don’t use two-factor authentication."
Someone was mentioning to me that there are bonuses in games. You get access to special rooms in Star Wars Old Republic. There's a special emote in Fortnite. (Above)
How well do these incentives work? Are there numbers out there?